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And unlike before Libraries could be opened and closed by the user.
Media could be stored internally in the Library or kept outside the Library.
Missing features and issues noted as essential to professional video production in FCPX included lack of edit decision list (EDL), XML and Open Media Framework Interchange (OMF) support, inability to import projects created in previous releases of Final Cut Pro, a lack of a multicam editing tool, third-party I/O hardware output, and videotape capture being limited to Firewire video devices only, including capture with third-party hardware, for passing projects to Pro Tools through X2Pro.
Since then, in some people's opinions, some of Final Cut Pro X's initial shortcomings have been fixed.
Final Cut Pro X supports playback of many native camera and audio formats.
Clips are assigned Roles and upon Sharing a Project the user could export Multitrack Quicktime Files or Stems.
This has led to a third-party ecosystem of developers building effects from simple color corrections to complex templates.
With the touch of a button, the FX Browser™ can be launched from within each individual Continuum filter providing instant access to that filters library of animated and static presets.
Final Cut Pro X was made available for purchase and download on the Mac App Store on June 21, 2011 along with new versions of Motion and Compressor.
Because Final Cut Pro X abandoned a track-based timeline in favor of the Magnetic Timeline initially there were limitations in exporting audio stems for Broadcast and Distribution needs.